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LevelExit

The LevelExit script is responsible for detecting when the player reaches the designated level exit and triggers the end of the level.

Methods

Start()

This method is called before the first frame update. Currently, no functionality is implemented in this method.

Update()

This method is called once per frame. Currently, no functionality is implemented in this method.

OnTriggerEnter2D(Collider2D other)

This method is called when the attached 2D collider detects a collision with another 2D collider. It checks if the other collider has a "Player" tag, and if so, it triggers the EndLevel() method from the LevelManager instance.

Usage

Attach this script to a game object that represents the level exit, such as a door or a portal. The game object should have a 2D collider with the "Is Trigger" option enabled. When the player enters the collider, the script will call the EndLevel() method to trigger the end of the level and transition to the next scene or display the end-of-level screen.